3 ms·
I can't speak to PyGame2, but PyGame circa 2010 was definitely super slow compared to, say, Java and SDL. For some kinds of games it was fine, and it was good f
by AnIdiotOnTheNet 6y ago
I can't speak to PyGame2, but PyGame circa 2010 was definitely super slow compared to, say, Java and SDL. For some kinds of games it was fine, and it was good for prototyping and if you were just getting in to game dev.
- Jach 6y agoThat was more or less Python's fault, rather than PyGame, which uses SDL also. I remember getting a huge speedup for one game with import psyco; psyco.full(). It's going to continue being true that Python + whatever is going to be slower than almost any other lang + whatever, even with more GPU support. But still, lots of games (even shippable ones) are possible, and lots of non-game applications. I'm still in love with the pygame/SDL1 way of doing 2D graphics, it was just so straightforward, and working with their interfaces and abstractions (pygame.sprite was nice) rather than SDL directly was always more pleasant too.