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Guerrilla games actually does some extensive testing on their game[0]. Like AI bots playing the game continuously to uncover bugs. But they are a Sony first pa
by aequitas 6y ago
Guerrilla games actually does some extensive testing on their game[0]. Like AI bots playing the game continuously to uncover bugs.
But they are a Sony first party game studio which means they have a lot of experience to gain regarding the PC platform which is more diverse than a console and requires an even more extensive testing setups.
Also, a lot of these kind of games are also highly driven by art style. Which is really hard to capture in automated test suites. Add to that the complexity of a 3D world and all its interactions and associated math.
[0] https://www.youtube.com/watch?v=2VDlX3Dqm0w https://www.youtube.com/watch?v=2VDlX3Dqm0w
- tpxl 6y agoThey released a game for 50€ that regularly crashes. That is not something a good studio does. Sure, they don't have experience with the PC, but that doesn't excuse the buggy release, and I'll dare call their testing for PC garbage if it let those kinds of bugs through. >Also, a lot of these kind of games are also highly driven by art style. Which is really hard to capture in automated test suites. Add to that the complexity of a 3D world and all its interactions and associated math. To be honest I wouldn't know where to start testing the art stuff, but the crashes should be doable automatically relatively easily.