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I wrote a G-code Importer for Blender recently. Having access to the toolpaths directly lets you do some interesting things conventional slicers can't do. http
by rhklein 6y ago
I wrote a G-code Importer for Blender recently.
Having access to the toolpaths directly lets you do some interesting things conventional slicers can't do.
https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki https://github.com/Heinz-Loepmeier/Blender-Gcode-Import/wiki
I've been experimenting with storing extrusion multiplier info inside Blender to make weighted extrusion values based on a texture.