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What's the point of something like this, which is a very poor imitation of Mario, being labeled as "Mario in Vim"? Just marketability? If you used non-IP infrin
by amiantos 6y ago
What's the point of something like this, which is a very poor imitation of Mario, being labeled as "Mario in Vim"? Just marketability? If you used non-IP infringing assets, maybe no one would pay any attention to a link like this: "2D sidescroller implemented in Vim"?
I'd just like to see the merit of something like this judged based not on nostalgia or fandom, but on its own individual novelty. You'd also sidestep all the people being downvoted for calling out IP infringement.
- joshmanders 6y ago> What's the point of something like this What's the point of anything? Someone made something and wanted to share it. Just let people enjoy making nonsense. The whole reason almost everyone on this site even got into coding was because of the excitement of making something of your own.
- p1necone 6y agoI bet you're fun at parties...
- asiachick 6y agoI agree with you and disagree with the downvotes you're getting. If this wasn't "Mario" it wouldn't likely get attention which arguably means all the attention is piggybacking off if Nintendo's famous ip and not anything having to do with putting it in VIM. If making a platformer in VIM was the interesting part then it should be interested with or without Mario. I see this same or similar issues with almost all copied IP. The author could have and arguably should have made something original. I find it so sad to see a fan spend 10,50,100,1000 hours making something with IP that doesn't belong to them so it can be taken away/banned/taken down when instead they could have made their own characters and it would be 100% theirs. It just seems like such a waste and a tragedy. The only exception would be if the work was a commentary or parody of the original IP but 99% of the time that's not the case.
- p1necone 6y agoHave you never built something for fun in your spare time? The author just likes mario, they're not trying to sell you a product. You're reading far too much in to this. The interesting creative output here was making a platformer work in vim, if they wanted to design their own original game as well they probably would have used a more traditional development platform.