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Nintendo is strange about it, though. They usually only C&D projects bring their IP to other platforms (discounting emulation for a bit since emulation doesn’t
by LocalH 6y ago
Nintendo is strange about it, though. They usually only C&D projects bring their IP to other platforms (discounting emulation for a bit since emulation doesn’t directly infringe). They have allowed numerous ROM hacks to exist completely unimpeded. If Mario Royale had been a combination ROM hack and LUA script/custom emulator, it’d probably still be around. I’m honestly surprised I haven’t heard much about them going after the SM64 ports.
- city41 6y agoThe SM64 ports were reverse engineered. I'd be curious what grounds Nintendo had to stop them.
- LocalH 6y agoIt probably helps that, like with several authorized source ports, a separately-acquired copy of the original game assets are required. I’d imagine some of the enhanced ports (that provide upgraded models and textures) would be more legally shaky, and there must be some other good reason why they wouldn’t go after them.
- echelon 6y agoWhat about the Ocarina of Time rom hack, "Missing Link" [1,2]? That added entirely new worlds and dungeons, but was a rom hack. You could supposedly play it on real Nintendo 64 Disk Drive hardware. Nintendo shut that down. (I've been trying to find a copy...) [1] https://youtu.be/dNmlYJ5bpl8 https://youtu.be/dNmlYJ5bpl8 [2] https://youtu.be/n6hdlxgDixE https://youtu.be/n6hdlxgDixE
- LocalH 6y agoI’d chalk that up to getting fairly mainstream press. Like I said, I’m surprised they haven’t gone after the SM64 ports as well. Also, I think “Dawn & Dusk” was the hack that was ported to 64DD, not Missing Link.