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A case of maintainability? Most games (although its changing these days with loot boxes, and micro-transactions) don't really change ultimately in large ways af
by erklik 6y ago
A case of maintainability? Most games (although its changing these days with loot boxes, and micro-transactions) don't really change ultimately in large ways after the initial development.
A website, often these days, is an ever evolving beast forever changing and adding features to it is (apparently) imperative to ensure that the gravy train keeps flowing. Its one of the reasons why I think there's an increased focus on developer productivity in web frameworks, libraries, and tooling rather than a focus on delivering a better solution.
- hnick 6y ago> A case of maintainability? A good point. I hadn't considered it. Though games are more frequently masquerading as services now too.