3 ms·
It's still in its development stages and NVIDIA essentially wants to guarantee that all games that launch with DLSS have a good enough implementation not to dra
by dogma1138 6y ago
It's still in its development stages and NVIDIA essentially wants to guarantee that all games that launch with DLSS have a good enough implementation not to draw criticism.
The current rumour mill hints at 3.0 when it goes GA it's also when it should be part of unity.
However you can still grab the DLSS branch that NVIDIA maintains and work on it, if the result is good enough I haven't seen any evidence stating that removing that watermark is particularly difficult.