4 ms·
> And in any case since Unreal and Unity are integrating DLSS and other "GameWorks RTX" features more and more games will be able to implement them with essenti
by cma 6y ago
> And in any case since Unreal and Unity are integrating DLSS and other "GameWorks RTX" features more and more games will be able to implement them with essentially just a toggle.
That integration (UE4) comes uses the watermarked dll. Unusable until you get explicitly whitelisted by Nvidia. Only a few tens of games have been whitelisted.
- dogma1138 6y agoIt's still in its development stages and NVIDIA essentially wants to guarantee that all games that launch with DLSS have a good enough implementation not to draw criticism. The current rumour mill hints at 3.0 when it goes GA it's also when it should be part of unity. However you can still grab the DLSS branch that NVIDIA maintains and work on it, if the result is good enough I haven't seen any evidence stating that removing that watermark is particularly difficult.