2 ms·
DLSS 2.0 requires motion vectors as an input to re-project the previous frame, so an equivalent of that at least can't be implemented in the display. DLSS is a
by ulber 6y ago
DLSS 2.0 requires motion vectors as an input to re-project the previous frame, so an equivalent of that at least can't be implemented in the display.
DLSS is also a rather heavy computation, taking 1-2 ms per frame on high end GPUs. That's a serious amount of processing power to put into a display and doing so makes it exclusive for that use. On the GPU those tensor cores can be used for other tasks when they're not doing DLSS.