3 ms·
4K and raytracing are just feature toggles with next to no added development time. To get assets with texel density necessary to really take advantage of 4K?
by cma 6y ago
4K and raytracing are just feature toggles with next to no added development time. To get assets with texel density necessary to really take advantage of 4K? There are huge photogrammetry libraries accessible to indies like Quixel megascans, etc. you probably have an outdated notion of where things stand, IMO.
> The point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for.
No, that's my point, and it is in part due to lock out with Nvidia's explicit whitelisting system.