3 ms·
> because DLSS 2.0 is the big differentiator Is it really, though? Consoles have been doing upscaling without it for years, and one has to assume they're still
by kllrnohj 6y ago
> because DLSS 2.0 is the big differentiator
Is it really, though? Consoles have been doing upscaling without it for years, and one has to assume they're still going to be innovating on that front on RDNA 2.0 with the new generation, too.
The DLSS 2.0 mode where it's used as a super-sampling replacement is kinda interesting, but realistically TXAA in most engines is also pretty solid. It seems like a fairly minor extra feature at the end of the day as a result... Cool, but not game changing at all.
EDIT: although AMD did make mention of something called "super resolution" as part of their fidelity fx suite which sounds like a DLSS competitor but there's no real details. And of course the actual image results here are far more important