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The point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for. Who cares if your average indie game doesn't support it,
by NikolaeVarius 6y ago
The point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for.
Who cares if your average indie game doesn't support it, it probably isn't useful in those cases since you're already running it at 900 FPS
- cma 6y ago4K and raytracing are just feature toggles with next to no added development time. To get assets with texel density necessary to really take advantage of 4K? There are huge photogrammetry libraries accessible to indies like Quixel megascans, etc. you probably have an outdated notion of where things stand, IMO. > The point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for. No, that's my point, and it is in part due to lock out with Nvidia's explicit whitelisting system.
- thrwyoilarticle 6y agoUnless it's Dwarf Fortress