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The most compelling thing about TTS (for me), is this heavily scriptable (with Lua) 3d physics-enabled environment. I started playing Twilight Imperium 4 on TTS
by pugio 6y ago
The most compelling thing about TTS (for me), is this heavily scriptable (with Lua) 3d physics-enabled environment. I started playing Twilight Imperium 4 on TTS, and then got sucked in when I realized I could right click on any piece and start attaching script behaviors. I even started playing around with Unity to import custom pieces and animations (made a Death Star Laser animation for TI 4's "War Sun" unit).
It's one of those environments you can quickly drop into a Flow state for – visible results, tight feedback loop, endless possibility for creativity (and time sink!).