8 ms·
Surprised they were able to catch up to Nvidia's latest cards after foregoing high-end for a while. "Catch-up" seems to be AMD's forte lately. But we'll need t
by singhkays 6y ago
Surprised they were able to catch up to Nvidia's latest cards after foregoing high-end for a while. "Catch-up" seems to be AMD's forte lately.
But we'll need to wait for real world testing to see how accurate these claims are.
- mrweasel 6y agoYeah, I want to see actual tests before I’m convinced that they’re on par with Nvidia. If AMD turns out to have caught up with Nvidia I will be very impressed, that cannot be easy to do while managing the same on the CPU side at the same time.
- devonkim 6y agoThere's enough break-downs I'm seeing where these new cards aren't really caught up with the newest RTX cards because DLSS 2.0 is the big differentiator and stuff like nVidia Broadcast just aren't there for AMD. The other suspicious comparisons are AMD benchmarks against RTX 2080 Ti when the newest RTX cards _all_ blow away the RTX 2080 Ti in almost every metric. However, what I'm seeing out of this mess is that AMD is absolutely competitive on a watt-per-performance basis now. The other problem is that AMD is so far behind nVidia in software (read: AI research mindshare) that it's not clear if we'll be able to see that many titles take on raytracing in future titles or adopt the work necessary to do ML-based upscaling with AMD as the baseline software stack rather than DLSS.
- cma 6y agoDLSS 2.0, even though it doesn't require individual game training like 1.0, still isn't a generic feature available to any game that puts in the effort to support it, because Nvidia locks it down with watermarks and a non-redistribute let dll until you get approval and are added to their whitelist. Only a handful of games are whitelisted, giving a big disadvantage to indie games vs AAA.
- NikolaeVarius 6y agoHow many indie games are pushing 4k with ray tracing/eye candy which is really what dlss is for
- cma 6y agoIt's a basic engine feature now with a toggle in the major engines.
- NikolaeVarius 6y agoThe point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for. Who cares if your average indie game doesn't support it, it probably isn't useful in those cases since you're already running it at 900 FPS
- cma 6y ago4K and raytracing are just feature toggles with next to no added development time. To get assets with texel density necessary to really take advantage of 4K? There are huge photogrammetry libraries accessible to indies like Quixel megascans, etc. you probably have an outdated notion of where things stand, IMO. > The point is that looking at DLSS supported games, majority are AAA titles, which is what DLSS is for. No, that's my point, and it is in part due to lock out with Nvidia's explicit whitelisting system.
- thrwyoilarticle 6y agoUnless it's Dwarf Fortress
- dogma1138 6y agoHow many people spend $500-800 on a GPU just to play indie games? And in any case since Unreal and Unity are integrating DLSS and other "GameWorks RTX" features more and more games will be able to implement them with essentially just a toggle. The graphical fidelity in indie games has increased dramatically mostly due to the fact that Unreal Engine became very indie friendly and Unity has really stepped up their game with what they offer out of the box. Eye candy is now easy because the game engines have a lot of these effects and the materials required for them built-in and you also can quite easily get really high quality assets, particles and materials in the engine marketplace for very low cost. 5 years ago developing a water shader for physically accurate water rendering would probably take an indie dev months to do complete and probably could've gotten them a speaking spot at GDC, today it's a toggle switch in the UE4 level editor.
- CivBase 6y agoI suspect the RTX 2080 Ti benchmarks were used considering the RTX 3070 just launched and only the Founders Edition is available for purchase. Based on what I've heard, the RTX 3070 is basically on-par with the RTX 2080 Ti in terms of real-world performance in games, so it's still probably a useful comparison.
- meragrin_ 6y agoThe RTX 3070 does not official go on sale until tomorrow. You might be able to pre-order somewhere though.
- singhkays 6y agoOn the software side AI is a definite miss. The other is video editing acceleration support in Adobe Premiere and DaVinci Resolve. I haven't looked lately but I think Nvidia completely dominates acceleration of post-processing effects and such.
- nicoburns 6y agoSeems like this might be a Zen 1 kind of situation: not quite caught up with the competition but close enough that they're competitive.
- kllrnohj 6y ago> because DLSS 2.0 is the big differentiator Is it really, though? Consoles have been doing upscaling without it for years, and one has to assume they're still going to be innovating on that front on RDNA 2.0 with the new generation, too. The DLSS 2.0 mode where it's used as a super-sampling replacement is kinda interesting, but realistically TXAA in most engines is also pretty solid. It seems like a fairly minor extra feature at the end of the day as a result... Cool, but not game changing at all. EDIT: although AMD did make mention of something called "super resolution" as part of their fidelity fx suite which sounds like a DLSS competitor but there's no real details. And of course the actual image results here are far more important
- Koliakis 6y ago> it's not clear if we'll be able to see that many titles take on raytracing in future titles Considering AMD's core role in next-gen consoles, it's likely that there'll be broad support for raytracing in games (especially cross-platform games). I'd say the question is more whether the 6000 series is anywhere close to RTX in performance for RT (which afaik wasn't shown today).
- redisman 6y agoI have serious doubts about RT being a thing with the next gen consoles. Possibly a few cheap effects. Maybe the Series X+1 or whatever refresh they do in a year or two. Even powerful PCs can’t really pull off major RT without tanking performance.
- floatboth 6y agoFor all the AAA games it's mostly for enhancing the rasterized picture with accurate (rather than cheap) lighting indeed. But that's kind of the optimal solution, rasterization is really good at producing the "base" picture.
- CivBase 6y agoI don't think I'd characterize what they've been doing in the CPU market as "catching up" anymore. They caught up to Intel a few years ago. Now they are just asserting dominance for the immediate future. They've definitely been far behind Nvidia for a while, though. I haven't seriously considered an AMD GPU in almost a decade outside of budget gaming rigs, and even then I ended up going with a used Nvidia card. Hopefully this is enough to give them a serious foothold in the high-end GPU market so they can give Nvidia competition for years to come.
- singhkays 6y agoThe reason I say "catch-up" is because before Zen 3, Intel still had an IPC lead. With Zen 3, it's the first time in a decade that AMD is able to claim IPC lead.
- kllrnohj 6y agoIntel had a single-threaded performance lead prior to Zen 3 but it's not entirely accurate to say they had an IPC lead. Zen 2 was fairly evenly matched vs. Intel's latest in IPC, but Intel's clock advantage made overall single core performance clearly in their favor. So Zen 2 would be when AMD "caught up." Zen 3 would be where they surpass (assuming reviews match the claims etc etc...)
- p1necone 6y agoThey caught up/surpassed Intel in multithreaded performance with the first gen of Ryzen (of course depending on price point), but until Zen 3 Intel still had the advantage in single threaded perf. And because a lot of games either heavily peg one thread only, or only scale to a small number of threads this meant Intel still had the advantage on most games at a lot of price points. It's only with Zen 3 that Ryzen is beating Intel in single threaded perf as well.