3 ms·
Are there any techincal details about the input latency, max resolution, or any other information related to the streaming? The landing page doesn't say a lot a
by XCSme 6y ago
Are there any techincal details about the input latency, max resolution, or any other information related to the streaming? The landing page doesn't say a lot and the demo shows a game running at 10 FPS.
- sbarnes 6y agoDefinitely! I'll do my best to answer these: - Resolution: We currently support 720p video, and are working on getting 1080p into a releasable state. - Latency: I don't have the right tools to measure true input latency (budget reasons), but based on our testing, the full system latency (i.e. the time from user input to the user seeing the result in-game on the screen of the mobile device) is in the ballpark of 130 ms. This was tested on a decently strong wifi connection (80% strength) with the router a few rooms away. - FPS: I want to start with the caveat that the demo video was recorded on an emulated device running in Android Studio (budget again), which comes with performance costs. There's definitely that one instance of frames dropping to 10 fps in the demo video for a second during the big explosion in Skyrim (we're working on improving how our encoder handles events like this), but this isn't indicative of most of the experience. With a decent wifi connection (80% strength, same conditions as previously) on a reasonably new device, we typically see FPS in the high 30's/low 40's. On a better wifi connection, that typically moves up into the high 40's/low 50's. We're measuring FPS by real frames rendered to the screen of the mobile device, not those captured on the computer or streamed over the network. Appreciate the feedback, and I definitely agree that our landing page could be more specific (will get that updated) - let me know if you have any other questions!
- XCSme 6y agoThanks for the concern! My biggest push-back would be that the tool seems new/not tested/not polished, so I would expect to have a lot of issues with it. I tried Steam Link before (from PC to Android TV) and it was okish, but as a gamer I couldn't bear the compression/latency issues. I am thinking that if big companies like Steam, nVidia and Google can't realliably fix those issues I don't have many expectations for NexGame. I think you should have a comparison between your tool and Steam Link.