4 ms·
I’m not sure I would feel sorry for them; doubling down on your one-platform stance while your customers are overwhelmingly voting with their feet and wallets f
by simonhamp 6y ago
I’m not sure I would feel sorry for them; doubling down on your one-platform stance while your customers are overwhelmingly voting with their feet and wallets for cross-platform support is just stupidity in my opinion.
They’ll have a core set of customers who will appreciate it, but I’m not sure they’re going to pay the bills just because you’ve convinced them stay, which they probably would’ve done anyway
- arvinsim 6y agoIt might also be that they have considered the cross-platform option...and found it not feasible. They might have decided that it is easier to continue on the current path.
- dharma1 6y agoI guess that's the flip side if you build on 100% Apple specific stack - Cocoa, Objective-C/Swift, Coregraphics etc. Porting your app to other platforms later won't be simple. Maybe decision makers at Sketch were looking at stats like majority of designers use MacOS - while that's probably true, that's not the case for devs, product people etc - who are now all using Figma to a degree too. Once you've got that cross-team use of the same app, you're not going to want to go back.
- arvinsim 6y agoIt could also be that the stats point to heavy MacOS use before. But trends change.