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Unless I'm missing something, the constraints were >easy ways to make things that will run on someone else's computer and will still run in 5 years without fut
by tpxl 6y ago
Unless I'm missing something, the constraints were
>easy ways to make things that will run on someone else's computer and will still run in 5 years without futzing around
SFML does that. Java does that. Godot engine does that. Bullet physics does that. And yes, a javascript engine also does that.
- cxr 6y agoHow is SFML going to help a Windows or Linux user distribute a program that will work on someone else's Mac tomorrow, let alone one that will work in 5 years?
- tpxl 6y agoSince we're moving the goalposts, SFML has java bindings and binaries for windows, linux and macOS.
- deleted 6y ago[deleted]
- cxr 6y agoDo you have a non-handwavy response for how SFML is a solution or not? Moving the goalposts involves introducing new constraints or altering old ones after the fact. That's not what's happening here, except for maybe on your end. You can choose to ignore them or not, but they're right there in the question: > what are the easy ways to make things that will run on someone else's computer No amount of handwaving and category errors are going to adapt these constraints or any other constraints of the world we're actually living in to be more favorable to your suggested solution.