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Sure, if you're doing it all with a framework that handles all that for you. If you program a game in Unity, you're a "programmer that deals with simulated 3D s
by SamBam 6y ago
Sure, if you're doing it all with a framework that handles all that for you. If you program a game in Unity, you're a "programmer that deals with simulated 3D spaces" and you don't need a lick of math.
I think plenty of programmers go the route of using a tool that does everything for them, to slowly learning the underlying nuts and bolts (math, etc) that allow them to modify the framework itself.
- sokoloff 6y agoWas working on a 3D game with a programmer who didn't demonstrate knowledge of LA. (Maybe he had it, but he hid it well.) Several times we'd find him multiplying by matrix A and then by matrix A' (or doing multiplications by some random constant and then dividing the result by that same constant to get the sizing correct) because he was in the habit of jiggling things just until they weren't obviously broken. I always assumed that he was just a one-off, but I suspect this could easily arise from copy/paste and framework usage. (I'm also not sure I think this is universally bad; I think it's great that early teenagers can whip up a Minecraft-ish demo without having to learn all of linear algebra first.)