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This is true, though IMHO I don't think this is an issue of being written for Win95/98 so much as it is DirectX compatibility (or lack thereof).
by dblohm7 6y ago
This is true, though IMHO I don't think this is an issue of being written for Win95/98 so much as it is DirectX compatibility (or lack thereof).
- dfox 6y agoI assume that it is primarily not about DirectX (or specifically DirectDraw) compatibility but about W9x games assuming that they can use DirectDraw to setup particular video mode, somehow get pointer to directly mapped framebuffer with particular organization and pixel format, write into that directly and completely ignore DirectDraw after the initialization.