5 ms·
For your first point, how is that different from the "raise hand" button?
by enkid 6y ago
For your first point, how is that different from the "raise hand" button?
- phailhaus 6y agoAs I outlined elsewhere in the thread, a "raise hand" button is way too bulky since it's essentially a "request the floor" button. When you're talking naturally with a group of people, you don't submit formal requests for the floor; you simply lean in and everyone subconsciously acknowledges the fact that you intend to say something. The speaker can naturally cede, or you can jump in at a suitable pause. Or you can back off entirely and that's fine too! The simplest way to accomplish this is through push-to-talk. Since you have to push a button before you can speak, the UI can highlight your speaker tile and allow others to acknowledge your intent. It's much more fluid and natural than formally "raising your hand" and then having to rescind it if you decide to back off. The point is to provide low-level primitives that can become almost reflexive parts of video chats.
- enkid 6y agoBut zoom has push to talk and indications that you are unmuted, so I still don't quite get what you are talking about. That's ok.
- phailhaus 6y agoPush-to-talk is necessary but not sufficient: you need to actually light up the square and move that speaker up so everyone notices that they intend to speak. Not sure if Zoom does this. Hiding a little "mute" icon in the corner is not good enough, we need to bake this functionality deep into the UI so that it becomes a natural and reflexive part of meetings. Zoom doesn't share layouts across all participants, which is a big problem too.