4 ms·
Supercharging TensorFlow.js with SIMD and multi-threading
- etaioinshrdlu 6y agoIf I read this right, this is much faster than the WebGL backend on the devices tested. If the CPU is really faster than the GPU, that really demonstrates how inefficient the WebGL backend really is, compared to something like CUDA.
- tsbinz 6y agoNote that these are light models that are designed to be run quickly on a cpu with batch size 1. It's not that uncommon to see multithreaded cpu code beat the gpu in that setting also for other backends.
- SimplyUnknown 6y agoOne of the advantages of using the CPU rather than GPU for inference (especially with batch size 1) is that it doesn't need data transfer from host to device, which is a notoriously slow, asynchronous process. This could also explain the difference in total run time, if measured correctly.
- wffurr 6y agoEspecially since WebGL doesn't have mapped buffers[0]. There's no way to do asynchronous texture (aka data) uploads. At best, you can read back asynchronously but even that's not guaranteed by the spec[1]. Async data transfer gives much higher throughput for sending data and retrieving results. This is especially painful on mobile where GPU and CPU memory are the same physical RAM, and the "map buffer" operation corresponds to an actual instruction to the memory controller rather than synchronizing memory across PCIe lanes. [0]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14 https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.1... [1]: https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.73 https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7... - Note the "non-normative" block describing the potential to bypass the specified blocking behavior for getBufferSubData.
- Marat_Dukhan 6y agoEven WebGL2 doesn't expose compute shaders, so any NN computations work by abusing the graphics pipeline, with many inefficiencies involved. Shader dispatch is more expensive, no access to local memory, no control over dispatch blocks. Hopefully the upcoming WebGPU specification will close these efficiency gaps.
- tpetry 6y agoLooks alot like https://github.com/microsoft/onnxjs https://github.com/microsoft/onnxjs but onnx.js adds multithreading by web workers which will tske a long time to be available on wasm
- drej 6y agoAs for traditional TensorFlow, the easiest way we found to improve performance (easily 2x) was to find/create builds tailored to our machines. Using Python, we had prebuilt wheels, which have (understandably) low feature requirements. If you find/build your own (e.g. if you have AVX-512), you can easily get pretty detect performance gains. (Yes, there are unofficial wheels for various CPUs, but, not sure if that passes your security requirements.)
- dzhiurgis 6y ago28ms on 2018 iPhone without threads or SIMD, 24ms on Chrome MBP 2019 with threads and no SIMD, 11ms with SIMD.
- skohan 6y agoWhat's the use-case for tensorflow on web/mobile web? I thought tensorflow was mostly for training models, and my assumption would be that this is mostly relevant for the server/workstation context, but maybe I'm missing something
- netheril96 6y ago> I thought tensorflow was mostly for training models You need tensorflow to actually use the models trained with tensorflow.
- the_svd_doctor 6y agoWhy? You could export your weights and everything into any other framework, no?
- hansvm 6y agoProbably, but looking at that chain of comments I think the emphasis was that you need _something_ like tensorflow to do inference client-side using pre-trained models, not that you need _tensorflow_ specifically to operate on tensorflow models.
- gridlockd 6y agoTensorflow-JS is that framework that you export to from Tensorflow. Tensorflow-JS is not Tensorflow, it's just the same brand.
- postalrat 6y agoWouldn't you need the topology as well?
- 6y ago
- The_rationalist 6y agoCouldn't tensorflow leverage webgl / webgpu? Also it's really sad that there no webCL adoption yet
- ajtulloch 6y agoAwesome work Marat.
- wffurr 6y agoUnfortunately, this feature is (still) stuck behind an origin trial and requires serving three different WebAssembly binaries to get correct fallback behavior across different browsers. Feature detection for WebAssembly[0] is stuck in spec discussions, and SIMD general availability is blocked on either that or its own mechanism for backwards compatibility[1]. The issue is that a WebAssembly binary that contains instructions unknown to the engine (e.g. SIMD instructions not supported by a particular engine) won't validate, even if the functions aren't used at runtime. The only way to work around this is to compile your binary NxMx... times and detect which feature set is supported before loading a binary. It's a real pain in the tail when trying to support new WebAssembly features. e.g. check out this snippet from canvas.apps.chrome which supports WebAssembly threads on Chrome with a non-thread fallback for e.g. mobile / Firefox: var X; try { X = (new WebAssembly.Memory({ initial: 1, maximum: 1, shared: !0 })).buffer instanceof SharedArrayBuffer ? !0 : !1 } catch (a) { X = !1 } var ua = r(X ? ["js/threads/ink.js", "defines_threads.js"] : ["js/nothreads/ink.js", "defines.js"]) , va = ua.next().value , wa = ua.next().value; [0]: https://github.com/WebAssembly/conditional-sections https://github.com/WebAssembly/conditional-sections [1]: https://github.com/WebAssembly/simd/issues/356 https://github.com/WebAssembly/simd/issues/356