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Facebook bans accounts for atypical behavior and incompatibility with their profit model. If you only use it for playing Oculus games and never post status upda
by anonymousab 6y ago
Facebook bans accounts for atypical behavior and incompatibility with their profit model. If you only use it for playing Oculus games and never post status updates, then you're simply counting the days until you are banned and your purchases are gone (the latter according to their ToS).
- jsnell 6y agoThis is just total economically illiterate nonsense. The value of an active Facebook user for advertising is about $25/year in revenue, $6/year in profit. Facebook spent $2 billion on Oculus. They've sold a couple of million headsets. Let's say that they're all still active users. That's $1k per user. Do you see how utterly implausible your theory about the VR just being a vehicle to drive revenue is? It's not that the numbers don't add up. It's that the numbers are off by orders of magnitude. And oh, just by buying a Quest 2 and a few games, I'm already a far bigger source of revenue to Facebook than an average user of the social network part. The idea that they'd be knee-capping the whole ecosystem by intentionally disabling paying customers just to make pennies more on ads is ludicrous. I think it's basically guaranteed that the explanation from my original post stands: their anti-abuse team did not consider this use case when building their bulk account models, but will obviously consider it in the future. I'd happily make a bet that my account will not get "banned" in the next year, despite not having any Facebook friends or Facebook social network activity.