3 ms·
I just couldn't read the first point without cringing. Looking to Facebook to socialise gaming? Christ. Games on Facebook might be popular (actually, I don't kn
by zarify 15y ago
I just couldn't read the first point without cringing. Looking to Facebook to socialise gaming? Christ. Games on Facebook might be popular (actually, I don't know, are they still popular? I ditched Facebook a year ago), but they sure as hell aren't good, and interaction with other people (ie the social part) certainly seems to be restricted to blatantly pimping your game.
I'd be looking more to Steam for doing a decent job of mixing social with gaming, where you have recommendations, inbuilt groups to join for people who play the same games, etc. That way you're connecting with people you know share an interest, not inflicting your latest 'social' game status updates on your friends who are most likely not interested.
Personally what I find deficient in iOS devices is real time communication (I know I know, they're called phone calls) and the single foreground task nature of the device. With web based games or Steam there's always a real time method of communicating with your friends no matter what you're doing, you can see who's online and so on.
On the other hand, due to the casual nature of specifically gaming on phones and tablets, I don't think the desktop paradigm really works anyway.
From a non-gaming perspective, what I'd like to see most on iOS is a better way to manage files, rather than sending copies to any app which I would like to use them with. I don't really want to access a file I've stored in DropBox, then send it to GoodReader or Keynote or whatever. I don't want to load a picture from Photos into $editingApp then save a copy into Photos then load the new photo into something else. It seems a terribly wasteful way of handling things (and very much a 'tacked on' approach while people figured out what to do with a tablet).