3 ms·
It didn't seem to need particularly much data, and all of it was justified. It's pretty much exactly the same as I gave e.g. Github and Steam. I don't particul
by jsnell 6y ago
It didn't seem to need particularly much data, and all of it was justified. It's pretty much exactly the same as I gave e.g. Github and Steam.
I don't particularly expect Facebook to continue locking accounts used to just for VR. Locking accounts is expensive, both in terms of customer support and PR. They don't want to do any more of it than they absolutely have to. Their team for preventing bulk account creation just hadn't considered this particular use case. But there's a ludicrous amount of signals available for non-bulkiness here, I expect them to sort it out very quickly.
- hetspookjee 6y agoThe examples you mention are both more lax in the data they require for registration, then compared with a Facebook registration. If you want a GitHub account you just give a username, email and pass. For Steam it's similar. You don't even need to give your first and last name.