3 ms·
I'm not sure I'm understanding the point of this article. Every language and language paradigm is awkward if it's used for purposes it's not meant for. Writing
by kaashmonee 6y ago
I'm not sure I'm understanding the point of this article. Every language and language paradigm is awkward if it's used for purposes it's not meant for. Writing a game is something that is really heavily dependent on mainting some sort of state and functional programming in principle is supposed to be stateless. So, unsurprisingly, it's awkward to use FP for game development.