4 ms·
There's a more detailed writeup on this technique here: http://www.extentofthejam.com/pseudo/ http://www.extentofthejam.com/pseudo/ You can get some really coo
by percentcer 6y ago
There's a more detailed writeup on this technique here: http://www.extentofthejam.com/pseudo/ http://www.extentofthejam.com/pseudo/
You can get some really cool effects with minimal code, here's a shader I wrote that makes use of it: https://www.shadertoy.com/view/wdcSWf https://www.shadertoy.com/view/wdcSWf
- JohnBooty 6y agoThat's a wonderful example! As a kid, it really blew my mind that these simple consoles -- even including something primitive like the Atari 2600 -- could nonetheless display a pretty good simulation of a pseudo-2D roadway or landscape. Why were they so good at that particular trick, yet clearly lacked the graphics horsepower to pull off other tricks? As I got older it was fascinating to learn how it was done.