4 ms·
Going from "a few megabytes I'd rather not include, for a simple use case" to "let's design our own shading language, derail the project for three years, and di
by Jasper_ 6y ago
Going from "a few megabytes I'd rather not include, for a simple use case" to "let's design our own shading language, derail the project for three years, and discover from first principles all the reasons that this is actually a hard problem, while telling everyone else it's actually easy!" is quite the leap. I sympathize with people who believe that page sizes are getting larger and we should do something to prevent it, but the latter is not a worthwhile solution that meets the tradeoffs IMO.
- om2 6y agoGoogle folks who have been primary designers of the new shader language have been deeply involved in SPIR-V; and Apple has made its own shading language, Metal. Apple also produces GPUs that ship in very high volume via A-series SoCs. I’m not sure why you think the people involved in this effort are clueless about shader languages. That does not seem supported by the evidence.