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It really looks like the PSN architecture assumed that the clients were trustworthy. If so, that's an epic Security 101 fail.
by orangecat 16y ago
It really looks like the PSN architecture assumed that the clients were trustworthy. If so, that's an epic Security 101 fail.
- marshray 16y agoAnd they used the same servers for development as for production. Isn't that non-PCI-compliant?
- brown9-2 16y agoWhat is the source for the claim in your first question? I don't see this mentioned in the linked post.
- marshray 16y agoI got this link from Slashdot: http://www.reddit.com/comments/gx6o4/im_a_moderator_over_at_psxscenecom_the_real/ http://www.reddit.com/comments/gx6o4/im_a_moderator_over_at_... But don't hold that against me. :-) I clicked around a bit in the linked psx-scene forums and it looked like there was a decent basis for it.
- deleted 16y ago[deleted]
- rbanffy 16y agoThat would explain why they were so nervous about PS3 jailbreaking.