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The project actually says it compiles to SPIR-V (Vulkan's standard intermediate representation), so driver/GPU support really shouldn't be too much of an issue
by chungus_khan 6y ago
The project actually says it compiles to SPIR-V (Vulkan's standard intermediate representation), so driver/GPU support really shouldn't be too much of an issue so long as the target is one that supports Vulkan.
- flohofwoe 6y agoSPIRV can also be used as intermediate format and converted to various target shader languages: https://github.com/KhronosGroup/SPIRV-Cross https://github.com/KhronosGroup/SPIRV-Cross