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Which could make sense, but Phil Schiller actually directly said > “You download the app and it doesn’t work, that’s not what we want on the store,” https://t
by andrewmunsell 6y ago
Which could make sense, but Phil Schiller actually directly said
> “You download the app and it doesn’t work, that’s not what we want on the store,”
https://techcrunch.com/2020/06/18/interview-apples-schiller-says-position-on-hey-app-is-unchanged-and-no-rules-changes-are-imminent/ https://techcrunch.com/2020/06/18/interview-apples-schiller-...
Now, he does follow with (quoting the TechCrunch article):
> This, he says, is why Apple requires in-app purchases to offer the same purchasing functionality as they would have elsewhere.
So, even though I, as a user, may consider the app to "not work" if it just asks me for a purchase immediately, Apple appears to consider an IAP prompt to be ok.
Anyways, I am an Halide v1 user so I have access to Mk II and love the app, but I'm just curious about how Apple makes these decisions.
- cpmsmith 6y agoHe was certainly being disingenuous about that. Whether or not an app requires a payment to do anything is entirely orthogonal to its method of accepting the payment. Hey was rejected because they didn't use in-app purchases, no question about it.