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This article (https://www.theverge.com/2020/6/16/21293419/hey-apple-rejection-ios-app-store-dhh-gangsters-antitrust https://www.theverge.com/2020/6/16/21293419/
by red_trumpet 6y ago
This article (https://www.theverge.com/2020/6/16/21293419/hey-apple-rejection-ios-app-store-dhh-gangsters-antitrust https://www.theverge.com/2020/6/16/21293419/hey-apple-reject...) suggests that Hey was rejected because it didn't use Apple's in-app purchases?
- andrewmunsell 6y agoWhich could make sense, but Phil Schiller actually directly said > “You download the app and it doesn’t work, that’s not what we want on the store,” https://techcrunch.com/2020/06/18/interview-apples-schiller-says-position-on-hey-app-is-unchanged-and-no-rules-changes-are-imminent/ https://techcrunch.com/2020/06/18/interview-apples-schiller-... Now, he does follow with (quoting the TechCrunch article): > This, he says, is why Apple requires in-app purchases to offer the same purchasing functionality as they would have elsewhere. So, even though I, as a user, may consider the app to "not work" if it just asks me for a purchase immediately, Apple appears to consider an IAP prompt to be ok. Anyways, I am an Halide v1 user so I have access to Mk II and love the app, but I'm just curious about how Apple makes these decisions.
- cpmsmith 6y agoHe was certainly being disingenuous about that. Whether or not an app requires a payment to do anything is entirely orthogonal to its method of accepting the payment. Hey was rejected because they didn't use in-app purchases, no question about it.
- K0balt 6y agoIAP increases their valuation because it is categorized as recurrent revenue? Is this some kind of accounting hack? Or is it just that they get a bigger percentage of IAP? Scummy at any rate, Apple.