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> developers could use open-source crates that provide the graphical effects needed to create beautiful experiences That HLSL/GLSL code is tightly coupled to f
by Const-me 6y ago
> developers could use open-source crates that provide the graphical effects needed to create beautiful experiences
That HLSL/GLSL code is tightly coupled to format and bindings of the input and output data (textures, samplers, constant/uniform buffers, render targets, etc.) These are defined by the combination of non-shader assets, and the CPU-running code which implements the rest of the graphics engine.
I’m not sure how different shader language is going to help?