3 ms·
I led a team of 20 devs using this approach. It worked very well. No one stepped on each other's toes. The advantages noted in the article are so true. Avoiding
by martin_drapeau 6y ago
I led a team of 20 devs using this approach. It worked very well. No one stepped on each other's toes. The advantages noted in the article are so true. Avoiding feature branches was a game changer for us. Move faster with much less stress.