3 ms·
Everything is currently rendered using OpenGL ES 2.0 (WebGL 1). What's currently called a "Qt Backend" uses QStyle to produce textures of the individual control
by tronical 6y ago
Everything is currently rendered using OpenGL ES 2.0 (WebGL 1). What's currently called a "Qt Backend" uses QStyle to produce textures of the individual controls.
We use the excellent winit crate at the moment for input handling, so that abstracts it away for us.