2 ms·
Agreed, there is a "feel" to it in many cases. Starting to move something and feeling the machine shift or strain (indicating something might be stuck), or feel
by brk 6y ago
Agreed, there is a "feel" to it in many cases. Starting to move something and feeling the machine shift or strain (indicating something might be stuck), or feeling that a load is possibly off balance, etc.
- olyjohn 6y agoIt's kind of like racing games. You can be a really good driver, expertly trained in maneuvering, stunts, tons of track time. First time in a video game, you are still going to crash the car 100 times, because you have no feel, and no depth perception. The more of a simulator the game is, the harder it will be to master. I've driven probably 50 laps around Sonoma Raceway with 100+ other cars on the track without hitting anybody. I am fucking lucky to make that happen in a simulator.