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>I miss the dark, gothic artstyle I'm curious to see if they can recreate that magic. >Blizzard vets Tim Morten, the former production director for StarCraft I
by grawprog 6y ago
>I miss the dark, gothic artstyle I'm curious to see if they can recreate that magic.
>Blizzard vets Tim Morten, the former production director for StarCraft II; and Tim Campbell, the lead campaign designer for WarCraft III;
Not so much i'm guessing. Warcraft 3 was fun, but the art design had taken a pretty big change by that point.
- Pet_Ant 6y agoI feel like that "grim dark" was only a niche in the absence of decent GW games. Now that there are plenty, it's harder to justify. And that style isn't as broadly appealing as the lighter tone I bet.
- grawprog 6y agoI think that 'grim dark' was also a product of the time it was made. The 90's had a 'grim dark' thing going on in media in general at the time. There was some pretty dark comics and cartoons at the time. Things like Spawn and a lot of other late night cartoons of the time. Music like Marilyn Manson, Nine Inch Nails, Tool all had that weird dark vibe. Goth subculture was a pretty big thing in general. Then there's movies and stuff. Plenty of dark weird movies from the 90's. I think in general culture's kind of moved past that to like you said more of a lighter tone to things. That's not to say 'grim dark' won't become a thing again though. Culture tends to come and go in cycles.
- EliRivers 6y agoLike DS9. It was all "oh, look how dark we can be, here's a war with real consequences and people compromising their ideals". Then we lived through the last twenty years, watching our own societies engage in actions that made DS9 look like Strawberry Shortcake Goes To Space. This opinion shamelessly stolen from a guest post on Charles Stross' blog, from Cat Valente, eight years ago.