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> Also the lack of bot support made it a big downgrade for us. I'm sure it's improved in the few months since. We haven't announced it yet, but we've just star
by iEchoic 6y ago
> Also the lack of bot support made it a big downgrade for us. I'm sure it's improved in the few months since.
We haven't announced it yet, but we've just started rolling out an all new "bot creator" feature this week, which'll allow you to create bots for your server without writing any code (and if you do want to write code, we now have an early-access request form for our upcoming API). If you want to try it out and don't have access to it yet, feel free to shoot me an email (in my profile).
(we've improved voice significantly and have also added streaming channels for streaming gameplay, too, if you want to give those a shot!)
- Justsignedup 6y agohey sorry i didn't reply, i don't check the threads all too often. that's cool! good luck with that. I think many of us already have many bots that we use. But honestly the biggest hurdle was the audio issues. At least with Mumble it is the evil we know, but when we first tried Guilded like 5 months ago, even getting the client to switch microphones was a big chore and we couldn't get some people to even get on voice chat. Point is, if you can make it work as seamlessly as discord, it is definitely a step in the right direction. I love the thread features, all the document management, I eat that shit up, but no good voice, no use.