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> So, where are we at? Could we render a plausible Toy Story in real time now? Bug's Life? Monsters Inc? The Kingdom Hearts games have areas based on various D
by jsheard 6y ago
> So, where are we at? Could we render a plausible Toy Story in real time now? Bug's Life? Monsters Inc?
The Kingdom Hearts games have areas based on various Disney IPs, and the last one came out fairly recently so it makes for a nice comparison
Pixar Toy Story vs Realtime Toy Story: https://www.youtube.com/watch?v=tkDadVrBr1Y https://www.youtube.com/watch?v=tkDadVrBr1Y
Disney Frozen vs Realtime Frozen: https://www.youtube.com/watch?v=q8vCQqg6SYg https://www.youtube.com/watch?v=q8vCQqg6SYg
- aidenn0 6y agoKH3 from 3 years ago clearly is missing dynamic shadows (e.g. when Woody moves his head, the lighting around his face changes based on shadows cast by his hat and nose). Also the original toystory appeared to have at least 2 surfaces for reflecting off of the floor while I didn't see any reflections off of the floor in KH3. Granted that's 3 years old now. Also, TS was definitely rendered higher than 1080p to make the transfer to 35mm film for large screens.
- VikingCoder 6y agoToy Story was rendered at 1536 × 922 pixels, 48 bits per pixel. https://stack.com.au/film-tv/movie-review/toy-story-4k-ultra-hd-review/#:~:text=When%20Toy%20Story%20was%20made,4K%20at%204096%20x%202160 https://stack.com.au/film-tv/movie-review/toy-story-4k-ultra....
- aidenn0 6y agoLower than I expected; I wonder how they transferred it to film? (presumably not with square pixels!).