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A key feature that I never see discord having is nested subchannels with whisper/shout. I play a game where we will have thousands of players in the same shard
by JCharante 6y ago
A key feature that I never see discord having is nested subchannels with whisper/shout. I play a game where we will have thousands of players in the same shard and need people to be able to communicate with each other in subchannels while still being able to hear and speak up to the entire channel. We did switch from Jabber to Discord for paging purposes though.
Personally I hate running Discord because my computer already has trouble running 8 game clients, but I see the value in its appeal to the mass market. Personally I prefer the days when every friend group had a ventrilo server, and if not you'd use Skype (before it got ruined) for those adhoc meetups.
- pvg 6y agoThat's a 'key feature' for a rather narrow niche of players. Which makes a lot of sense - voice chat itself was once a special thing for srscat gaming enthusiasts. The trouble is, the voice chat products themselves got stuck there, even as networking, median hardware and multiplayer gaming itself got a lot more popular. Discord is just a better product, not for 'the mass market' but generally and it's worth studying rather than dismissing its success especially if you want better voice chat tools that also meet your specialized needs.
- stryan 6y agoI think in many ways discord hits it's peak when it can separate easily into multiple voice channels each with about 4-10 people each. I really like nested voice channels (like Mumbles linked channels) but really they don't show their benefits until you're deep into more complicated stuff (raids/etc) then the average person hits. I think discords biggest (gaming-related) pull is that it's so simple to onboard someone. Once you get someone through the "two clicks" of on-boarding, it's much easier to get the them to say, especially since it's cross platform.