2 ms·
That sucks! From my knowledge of browser-based games, though, I think a lot of people are using webgl, where the solution would be to write a blur shader. If yo
by strken 6y ago
That sucks! From my knowledge of browser-based games, though, I think a lot of people are using webgl, where the solution would be to write a blur shader. If your game was written in a world where Firefox had 90% market share, you'd be more likely to go straight for webgl.