3 ms·
I have worked at several big studios and never witnessed 50h weeks as the norm. Core Pipeline / R&D do overtime very rarely and have a 40h/week with a lot of fl
by aprdm 6y ago
I have worked at several big studios and never witnessed 50h weeks as the norm. Core Pipeline / R&D do overtime very rarely and have a 40h/week with a lot of flexibility.
Artists is a different world and can feel very sweatshop-y around delivery dates for sure. There's a lot of crunch time -- probably similar to the gaming industry.
I wouldn't recommend being an artist in VFX unless you're extremely passionate about it.
- boulos 6y agoHmm. Image Movers Digital (IMD) was definitely 50-weeks minimum. IIRC, the "original" DD had the same policy.
- biztos 6y agoOut of curiosity, if it's a policy is it in your contract? Or is it on the company intranet or something? I've worked at places (not the movie biz) that had quite long hours but they always pretended it was 40h weeks and the extra was going "above and beyond," which everyone did who cared at all about ever getting a promotion or raise.
- mixmastamyk 6y agoYes, every contract explicitly said 50h/week paid hourly. Going home "on time" means a 20% pay cut. 40-50 wasn't even overtime. On the plus side if you're young and single you'll be happy to get a "free" dinner.
- Arelius 6y agoThis has been my experience also. It seems the closer you get to a single project the more your likely to overwork, while the more core you get the more steady the work seems to be. It seems to make sense as it's less sustainable to keep your core teams in crunch literally 24/7