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I am a huge fan of roguelikes and I casually develop one of my own for fun (in a very very early stage of development) so anything like this instantly gets my u
by Der_Einzige 6y ago
I am a huge fan of roguelikes and I casually develop one of my own for fun (in a very very early stage of development) so anything like this instantly gets my upvote.
This article is super sweet to see and the cogmind creator writes more about development for Roguelikes more than anyone else I know. Truly a wonderful resource in the community.
I am however surprised by the omission of what I consider to be an obvious example of multi-tile creatures which would be vehicles in Cataclysm: DDA
I suppose a vehicle is not a creature, but I think that for all intents and purposes, that the implementation details will be very similar. I think it's also possible to get AI controlled vehicles which are functionally very very similar to a creature.
Of course, he may have left out Cataclysm DDA because its implementation is funky. You'll notice this if you take a pickup truck and turn in diagonal, suddenly opening up half of your vehicle to zombies despite it being closed when the vehicle oriented in any of the four standard directions (up, down, left, right)
- d4mi3n 6y agoThe article did reference CDDA vehicles in a list item near the beginning of the "Pathfinding" heading. I've been waiting for CDDA to support multi-tile creatures for ages, but that's likely to be some time coming as there isn't much in the way of common logic between creature and vehicle entities. :(
- Der_Einzige 6y agoWow! Yup! I totally missed it! My apologies!