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How portable are these techniques to other architectures? Could >100 FPS be realistically achieved today using only CPUs or mobile phones?
by janimo 6y ago
How portable are these techniques to other architectures? Could >100 FPS be realistically achieved today using only CPUs or mobile phones?
- briggers 6y agoMobile phones definitely since these days most of them have pretty powerful GPUs.
- motoboi 6y agoConverting to ONNX gives you advantage in Intel CPU too, if you convert from ONNX to OpenVINO.
- nl 6y ago> Could >100 FPS be realistically achieved today using only CPUs or mobile phones? Not yet. Google's MediaPipe object detector (which is one of the most optimised mobile solutions around) can do "26fps on an Adreno 650 mobile GPU"[1]. The Adreno 650 is the GPU in the Snapdragon 865, ie the current high end SOC used by most non-Apple phones. This gives roughly the same performance as an iPhone 11. [1] https://google.github.io/mediapipe/solutions/objectron.html https://google.github.io/mediapipe/solutions/objectron.html [2] https://www.tweaktown.com/news/69097/qualcomm-adreno-650-gpu-most-efficient-graphics-core-world/index.html https://www.tweaktown.com/news/69097/qualcomm-adreno-650-gpu... [3] https://www.tomsguide.com/news/snapdragon-865-benchmarks https://www.tomsguide.com/news/snapdragon-865-benchmarks
- janimo 6y agoThanks for the links. I think there also isn't an API for accessing high FPS cameras on Android devices that support slow motion video capture.