4 ms·
I've never had problems with three.js, which is what most people use for WebGL-powered content. Are you claiming that there's less effort in coding up a native
by rewq4321 6y ago
I've never had problems with three.js, which is what most people use for WebGL-powered content.
Are you claiming that there's less effort in coding up a native graphics program that works across all platforms?
Certainly native has the edge on performance (WebGPU will shorten the gap a bit), but on ease of multi-device compatability? I could be convinced, but it seems hard to believe. The whole idea of the browser (these days) is to make cross-platform stuff easier to develop.
- rikroots 6y agoThe demo seems to be built on top of three.js - I can spot lots of THREE tags in the bundled javascript file.