3 ms·
They've wanted to get into the console space for a long time. Their most recent attempt, the Steam Machines, were not very well received mainly because most gam
by gravypod 6y ago
They've wanted to get into the console space for a long time. Their most recent attempt, the Steam Machines, were not very well received mainly because most games wouldn't run on it. I'm assuming Valve is gearing up for one of a few things:
1. Steam Machine 2: VR
Pairing a Steam Machine with an "it just works" concept of the Index that can play all of your old PC games (even ones that don't run on Windows 10) and all of your VR games at a decent resolution.
2. Oh shit... Xbox Game Pass is actually a great deal....
They may want to piggy back off of Microsoft's UWP concept to make a game-subscription service for the entire (or most) of the Steam catalog. Valve knows that games industry is going trough a large industry shift. Most consumers don't really care that they're selling out all of their rights for convenience (hell that was Steam's main realization).
3. lol Google thinks people trust them with games haha... but Stadia isn't too bad of an idea...
Containerizing games and packaging up their streaming software (Steam Remote Play) and maybe some edge hardware from #1 would be a great value for a PC gamer. The industry has been attempting to push itself to thin client fat server models for quite some time and I wouldn't be surprised if Valve wanted in on the action with some of their existing investments.
4. They may actually think they're a compelling offering to the couch gamer.
Steam Machines, Steam Links, and the Steam Controllers were neat but, maybe, the execs at Valve think there's enough traction to beat out the existing competition (Nintendo Switch/WII/Gamecube/..., Xbox Series ..., Sony PS..).
- screye 6y ago> but Stadia isn't too bad of an idea I used to think that, but I think computers will get cheaper faster than latencies will get better. Look at Xbox. Anyone who can afford stadia, would much rather just buy a cheap loss-leader Xbox. Unlike industry compute (where the perks of AWS/Azure/GCP far outweigh having on-premises hardware), gaming is incredibly well suited to having on-prem hardware.
- gravypod 6y agoI don't think it's better for the consumer. It's great for the producer since they can keep selling you the things you "own" on standard MRR and have a forever-growing catalog. That's why MS is gobbling up studios. Make them super cost effective (single rendering team/networking team/physics team) and have them churn content into Game Pass and have an impossible to resist offer.