4 ms·
"Evolution" has a bit of a problem with carnivores. It's easier to protect against carnivores than to build a cost-effective carnivore. You need to pay 2 cards
by b0rsuk 6y ago
"Evolution" has a bit of a problem with carnivores. It's easier to protect against carnivores than to build a cost-effective carnivore. You need to pay 2 cards to have species that can eat another species (one for Carnivore trait, one more for +1 size), but only 1 card to negate it with size increase. In my experience buidling a carnivore involves walking a thin line. It's quite easy for other players to counter you and your animal will go completely extinct. In natural world animals can still prey on eggs, juvenile or sick individuals. Evolution is a bit binary.
- evolve2k 6y agoThe reality of “adding horns” or “scavenger skills” to an animal is that’d take thousands of years. So I saw each round as thousands of years at a time, from that perspective I think it’s realistic, carnivores are highly effective until they loose supply. I suppose it speaks to the benefits of being an omnivore like us.
- b0rsuk 6y agoOr you need to be clever and restrained with it. For instance, in a 1 vs 1 scenario - and I mean species, not players - it plays out more less like I outlined it above. But the equation changes if another player has 2+ potential prey species. Then he has to react by spending 1 card for each species he has. Just change your expectations - your goal doesn't have to be wrecking other players. Just exploit abundance of vulnerable species. Also, I have Evolution but no Climate (there's no localized version). I imagine it may be possible to play smart and use predators to push players into bigger sizes, then change climate to hot. For unfamiliar people - in the game, big animals overheat easier, while small animals struggle with cold.