4 ms·
If you invent a new mousetrap you get to profit from it on your own terms, and everyone else is welcome to buy in or use the old mousetrap. Replace "a mousetrap
by DenisM 6y ago
If you invent a new mousetrap you get to profit from it on your own terms, and everyone else is welcome to buy in or use the old mousetrap. Replace "a mousetrap" with "an organism" and the same law and logic still apply.
Nothing is taken away from anyone, the old mousetrap is still there.
- cwkoss 6y agoI think you're dismissing a lot of externalities here - IMO most egregious of which is ag-IP owners trying to claim ownership/control over other people's plants that have been pollinated by their GMO plants due to pollen drift. I think a better analogy would be: you invent a new mousetrap, you offer it for $5 for only catching mice, but if it catches a rat they owe you $100. The user has to artificially restrict the fundamental utility of the product or else be subject to legal penalties. "Life, uh, finds a way" and it's morally hazardous to restrict a customer's control of their physical property for IP reasons.
- gruez 6y ago>IMO most egregious of which is ag-IP owners trying to claim ownership/control over other people's plants that have been pollinated by their GMO plants due to pollen drift. Addressed here: https://news.ycombinator.com/item?id=24761841 https://news.ycombinator.com/item?id=24761841 >I think a better analogy would be: you invent a new mousetrap, you offer it for $5 for only catching mice, but if it catches a rat they owe you $100. The user has to artificially restrict the fundamental utility of the product or else be subject to legal penalties. I don't see anything fundamentally wrong with this. If anything, I'm for it because it incentives the manufacturer to make effective products. The more effective their mouse trap is, the more money they make. Sounds like a good thing to me. It's not any different than unreal engine/unity charging you a % of your game's revenue as royalties.