4 ms·
> There's nothing wrong with the idea of gameifying piano I wonder whether that's actually true. Or maybe it depends on what level you're trying to achieve. I
by y7 6y ago
> There's nothing wrong with the idea of gameifying piano
I wonder whether that's actually true. Or maybe it depends on what level you're trying to achieve.
If you want to become a good piano player, the feedback mechanism that corrects your playing should actually come from listening yourself. A large part of the challenge in becoming a good player is figuring out what to listen for -- this is also why you need a teacher, because you simply do not hear your mistakes yourself in the beginning.
Of course here I'm mostly referring to musicality, and not just whether you're hitting the correct notes. When learning the piano one usually starts with the latter, but I wonder if you make piano more game-like it causes you to underdevelop your own feedback and reward systems, leading to more problems at a later stage.
- jacquesm 6y agoThere was a lot of work done to the the timing as accurate as the chosen environment (the browser) allows and the grading takes into account both what you play as well as when you play it. There are more dimensions to add still: note release point and the volume at which the note is played. I think the software actually helps you to spot subtle errors quite quickly, but you'd have to try it to see for yourself.
- TrueDuality 6y agoFWIW both release point and volume are available to the software (MIDI includes strength/velocity of keypresses, vibrato, and release events)
- jacquesm 6y agoYes, that's what MIDI is all about. on/off/volume those are the basic components of any midi file.