3 ms·
Games bombing are almost never due to technical issues rather than people ones. For a game the size of Crucible it’d be my guess that the issues stem mostly fro
by meheleventyone 6y ago
Games bombing are almost never due to technical issues rather than people ones. For a game the size of Crucible it’d be my guess that the issues stem mostly from leadership and a team ending up thrashing trying to wrangle the game to fit changing visions and priorities. The end result of that is always going to be releasing something technically impressive but lacklustre.