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(dev behind sculptgl, but I didn't make the HN story) Nice project! sculptgl is based on polygons (tris/quads only, and using webgl for rendering). As for th
by stephomi 6y ago
(dev behind sculptgl, but I didn't make the HN story)
Nice project!
sculptgl is based on polygons (tris/quads only, and using webgl for rendering).
As for the other project it was just as a quick and dirty experiments :).
https://stephaneginier.com/archive/editSDF/ https://stephaneginier.com/archive/editSDF/
https://www.shadertoy.com/view/WtjXDW https://www.shadertoy.com/view/WtjXDW
On Unity there is Clayxel and more recently Mudbun, both based on implicit surfaces.
And obviously, the Dreams presentation which is an inspirational must see https://www.youtube.com/watch?v=u9KNtnCZDMI https://www.youtube.com/watch?v=u9KNtnCZDMI
- titoasty 6y agoThe Dreams presentation is definitely a must-watch for anyone interested in sculpting. Their splatter tech is so amazingly neat that I can't wait to see it in more games. Didn't try clayxel and mudbun but they already were in my favorites, still waiting for any of them standing out ;) Did you explore splatter rendering?